Acceleration
The Physics Hypertextbook™
© 1998-2008 by Glenn Elert -- A Work in Progress
All Rights Reserved -- Fair Use Encouraged
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Discussion
When the velocity of an object changes it is said to be accelerating or more
formally acceleration is the rate of change of velocity with time.
In everyday English, the word acceleration is often used to describe a state
of increasing speed. For many Americans, their only experience with acceleration
comes from car ads. When a commercial shouts "zero to sixty in six point seven seconds" what they're saying here is that this particular car takes 6.7 s to reach a speed of 60 mph starting from a complete stop. This example illustrates acceleration
as it is commonly understood, but acceleration in physics is much more
than just increasing speed.
Any change in the velocity of an object results in an acceleration: increasing
speed (what people usually mean when they say acceleration), decreasing
speed (also called deceleration or retardation), or changing direction. Yes, that's right, a change in the direction of
motion results in an acceleration even if the speed didn't change. That's
because acceleration depends on the change in velocity and velocity is
a vector quantity — one with both magnitude and direction. Thus, a falling
apple accelerates, a car stopping at a traffic light accelerates, and an
orbiting planet accelerates. Acceleration occurs anytime an object's speed
increases, decreases, or changes direction.
Much like velocity, there are two kinds of acceleration: average
and instantaneous. Average acceleration is measured over a "long" (that means measurable) time interval while instantaneous acceleration is measured over a "very small" (unbelievably short or infinitesimal) time interval. For each kind of acceleration,
there's an equation …
|
|
|
average acceleration |
|
| a = |
lim |
Δv |
= |
dv |
= |
d2r |
| Δt→0 |
Δt |
dt |
dt2 |
|
|
instantaneous acceleration |
For those of you familiar with calculus, check out the second equation, which
states that acceleration is the first derivative of velocity with respect to time and the second derivative of displacement with respect to time. Or if you prefer, acceleration is the rate of change
in velocity and also (since velocity is a change in displacement) the rate
of change of the rate of change of displacement.
units
Calculating acceleration involves dividing velocity by time — or in terms
of units, dividing meters per second [m/s] by second [s]. Dividing distance
by time twice is the same as dividing distance by the square of time. Thus
the SI unit of acceleration is the meter per second squared.
⎡ ⎣ |
m |
= |
m/s |
= |
m |
|
1 |
⎤ ⎦ |
| s2 |
s |
s |
s |
Another frequently used unit is the acceleration due to gravity — g. Since
we are all familiar with the effects of gravity on ourselves and the objects
around us it makes for a convenient standard for comparing
accelerations. Everything feels normal at 1 g, twice as heavy at 2 g, and weightless at 0 g. This unit has a very precise definition (g = 9.80665 m/s2) but for everyday use 9.8 m/s2 is sufficient.
The unit called acceleration due to gravity (represented by a roman g)
is not the same as the natural phenomena called acceleration due to gravity
(represented by an italic g). The former has a defined value whereas the latter has to be measured.
(More on this later.)
Although the term "g force" is often used, the g is a measure of acceleration, not force. (More on this later.) Of particular concern to
humans are the physiological effects of acceleration. To put things in
perspective, all values are stated in g.
- In roller coaster design, speed is of the essence. Or, is it? If speed was
all there was to designing a thrill ride, then the freeway would be pretty
exciting. Most roller coaster rarely exceed 30 m/s (60 mph). Contrary to popular belief, it is the acceleration that makes the ride
interesting. A well designed roller coaster will subject the rider to
maximum accelerations of 3 to 4 g for brief periods. This is what gives the ride its dangerous feel.
- Despite the immense power of its engines, the acceleration of the Space Shuttle
is kept below 3 g. Anything greater would put unnecessary stress on the astronauts, the payload,
and the ship itself. Once in orbit, the whole system enters into an extended
period of free
fall,
which provides the sensation of weightlessness. Such a "zero g" environment can also be simulated inside a specially piloted aircraft or
a free fall drop tower.
- Fighter pilots can experience accelerations of up to 8 g for brief periods during tactical maneuvers. If sustained for more than
a few seconds, 4 to 6 g is sufficient to induce blackout. To prevent "g-force loss of consciousness"
(G-LOC), fighter pilots wear special pressure suits that squeeze the
legs and abdomen,
forcing blood to remain in the head.
- Pilots and astronauts may also train in human centrifuges capable of up to
15 g. Exposure to such intense accelerations is kept very brief for safety reasons.
Humans are rarely subjected to anything higher than 8 g for longer than a few seconds.
- Acceleration is related to injury. This is why the most common sensor in
a crash test dummy is the accelerometer. Extreme acceleration can lead
to death. The acceleration during the crash that killed Diana, Princess
of Wales, in 1997 was estimated to have been on the order of 70 to 100 g, which was intense enough to tear the pulmonary artery from her heart —
an injury that is nearly impossible to survive. Had she been wearing
a seat belt, the acceleration would have been something more like 30
or 35 g — enough to break a rib or two, but not nearly enough to kill most people.
Here are some sample accelerations to end this section.
| Automotive Acceleration (g) |
| event |
typical car |
sports car |
F-1 race car |
large truck |
| starting |
0.3 - 0.5 |
> 0.9 |
1.7 |
< 0.2 |
| braking |
0.8 - 1.0 |
> 1.3 |
2 |
~ 0.6 |
| cornering |
0.6 - 1.0 |
> 2.5 |
3 |
?? |
| Acceleration and the Human Body |
| a (g) |
event |
| 2.9 |
sneeze |
| 3.5 |
cough |
| 3.6 |
crowd jostle |
| 4.1 |
slap on back |
| 8.1 |
hop off step |
| 10.1 |
plop down in chair |
| 60 |
chest acceleration limit during car crash at 48 km/h with airbag |
| 70 - 100 |
crash that killed Diana, Princess of Wales, 1997 |
| 150 - 200 |
head acceleration limit during bicycle crash with helmet |
Summary
- Acceleration is the rate of change of velocity with time.
- As a vector it must be stated with both magnitude and direction.
- Acceleration occurs anytime an object's …
- speed increases,
- speed decreases, or
- direction of motion changes.
- Average acceleration …
- is measured over a non-zero time interval and
- is represented by the symbol aave or a (overline)
- Instantaneous acceleration …
- is the limit of average acceleration as the time interval approaches zero,
- is the first derivative of velocity with respect to time,
- is the second derivative of displacement with respect to time, and
- is represented by the symbol a (boldface)
- The various forms of acceleration are defined by the following equations …
| |
|
|
|
average acceleration |
|
| a = |
lim |
Δv |
= |
dv |
= |
d2r |
| Δt→0 |
Δt |
dt |
dt2 |
|
|
instantaneous acceleration |
| |
- The SI unit of acceleration is the meter per second squared [m/s2].
- The acceleration due to gravity …
- is a natural unit of acceleration,
- is represented by the symbol g (roman),
- is equal to 9.80665 m/s2 by definition,
- is often rounded to 9.8 m/s2 for convenience, and
- is sometimes called the "g force" even though it is not a measure of force.
Problems
practice
- A problem about a car (US version).
- A car is said to go "zero to sixty in six point seven seconds". What is its acceleration in m/s2?
- The driver can't release his foot from the gas pedal. (The gas pedal is also known as the accelerator. Coincidence? I think not.) How many additional seconds would it take for the driver to reach 80 mph (assuming the aceleration hasn't changed)?
- OK, enough with the English units. A car moving at 80 mph has a speed of 35.8 m/s. What acceleration would it have if it took 2.0 s to come to a complete stop?
Solutions …
- Well first of all, we shouldn't be dealing with English units. They're
truly difficult to work with, so let's convert them straight away and
then do the old "plug and chug".
| |
| v = |
60 mile |
|
1609 m |
|
1 hour |
= 26.8 |
m |
| 1 hour |
1 mile |
3600 s |
s |
|
| |
| a = |
Δv |
= |
v − v0 |
= |
26.8 m/s − 0 m/s |
= 4.0 |
m |
| Δt |
Δt |
6.7 s |
s2 |
|
| |
Since the question asked for acceleration and acceleration is a vector
quantity this answer is not complete. A proper answer must include a
direction as well. This is quite easy to do. Since the car is starting
from rest and moving forward, its acceleration must also be forward.
The ultimate, complete answer to this problem is the car is accelerating
at …
- We should convert the final speed to SI units, use the fact that change
equals rate times time, and then add that change to our velocity at the
end of the previous problem. Algebra will do the rest for us.
| |
| v = |
80 mile |
|
1609 m |
|
1 hour |
= 35.8 |
m |
| 1 hour |
1 mile |
3600 s |
s |
|
| |
|
|
| |
| Δt = |
v − v0 |
= |
35.8 m/s − 26.8 m/s |
= 2.3 s |
| a |
4.0 m/s2 |
|
| |
Alternate solution …
Once more with feeling. We don't need no stinkin' conversions with this
method. The ratio of eighty to sixty is a simple one, namely 4/3. From
our definition of acceleration, it should be apparent that time is directly
proportional to change in velocity when acceleration is constant. Thus …
| |
| Δv2 |
= |
Δt2 |
⇒ |
80 mph |
= |
Δt2 |
⇒ |
Δt2 = 8.9 s |
| Δv1 |
Δt1 |
60 mph |
6.7 s |
| |
This is not the answer. It is the time elapsed from the moment when the
car began to move. The question was about the additional time needed,
so we should subtract the time required to go from zero to sixty. Thus …
| |
| Δt = 8.9 s − 6.7 s = 2.2 s |
| |
Ouch! Doesn't this show that the two different methods yield two different
answers? Well, no, not really. What's happened is that rounding the results
of one calculation and then using that in another has introduced an error
-- a rounding error. The exact answer is somewhere in between 2.2 s
and 2.3 s but it really doesn't matter in this sample problem. If
we were really concerned with what the answer was we would keep track
of every single digit all the way up to the final calculation. This is
the best way to solve problems, but we're more concerned here with method
than with solution so the difference between the two approaches is unimportant.
They are, essentially, the same
- Quite simple. Let's do it.
| |
| a = |
Δv |
= |
v − v0 |
= |
0 m/s − 35.8 m/s |
= −17.9 |
m |
| Δt |
Δt |
2.0 s |
s2 |
| |
Nothing surprising there except the negative sign. When a vector quantity
is negative what does it mean? There are several interpretations of this,
but I think mine is the best. When a vector has a negative value, it
means that it points in a direction opposite that of the positive vectors.
In this problem, since the positive vectors are assumed to point forward
(What other direction would a normal car drive?) the acceleration must
be backward. Thus the complete answer to this problem is that the car's
acceleration is …
Although it is common to assign deceleration a negative value, negative
acceleration does not automatically imply deceleration. When dealing
with vector quantities, any direction can be assumed positive …
| |
| up, down, right, left, forward, backward, north, south, east, west |
| |
and the corresponding opposite direction assumed negative …
| |
| down, up, left, right, backward, forward, south, north, west, east. |
| |
It won't matter which you chose as long as you are consistent throughout
a problem. Don't learn any rules for assigning signs to particular directions
and don't let anyone tell you that a certain direction must be positive
or negative.
- I need a problem like the last one, but for the metric world.
- Write something different.
- Write something completely different.
conceptual
- Which device(s) on a car can be used to control its acceleration?
- Describe a situation when an object has …
- zero velocity, but non-zero acceleration
- zero acceleration, but non-zero velocity
numerical
- At main engine cutoff (MECO), the Space Shuttle is at an altitude of 113 km
(70 miles), traveling 7600 m/s (17,000 mph) relative to the
earth. This occurs 7 minutes 40 seconds into the mission. Determine
the magnitude of the average acceleration experienced by the shuttle astronauts
from lift off to MECO.
- Most roller coasters are towed to the top of a large hill by means of a
motor driven chain and released at the start of their run. This "chain
link lift hill" technology is simple to design and quite reliable, but
will never be able to accelerate the coaster faster than 1 g. In the
quest to build new and ever more terrifying thrill rides, some designers have
employed alternate acceleration methods. Two such roller coasters can be found
at an amusement park just north of Richmond, Virginia.
- The Outer Limits: Flight of Fear is accelerated using linear induction
motors (LIM), which generate a sequentially moving magnetic wave that
propels the coaster like a surfer. A pair of LIMs is 85.3 m (280 foot)
long and can accelerate the coaster to 24 m/s (54 mph) in 3.9 s.
Determine the magnitude of the starting acceleration (in g) of the
Flight of Fear.
- The HyperSonic XLC (Extreme Launch Coaster) is the world's first roller
coaster to be launched using compressed air. Four, 150 kW (200 hp)
compressed air motors accelerate the eight seat coaster from zero to 36 m/s
(80 mph) in 1.8 s. Determine the magnitude of the starting acceleration
(in g) of the Hypersonic XLC.
- When ejection seats were being developed, it was not known if a human could
survive the intense acceleration needed to clear a jet fighter in an emergency.
In 1954, US Air Force Colonel John Stapp was strapped into the seat of a rocket
sled and blasted across the New Mexico desert at 282 m/s (632 mph)
to examine the physiological effects of high speed ejection. The sled traveling
at eight-tenths the speed of sound, a land speed record at that time, was
then guided into a large trough of water, stopping it in a mere 1.4 s.
Determine the magnitude of the average acceleration during the critical portion
of this experiment. (Colonel Stapp subjected himself to several extreme acceleration
experiments and survived all of them relatively unharmed.)
- Federal crash standards require that a passenger in a typical accident should
not experience accelerations of 60 g for longer than 36 milliseconds.
At what speed did the authors of this standard assume a typical accident would
take place?
- During a typical accident, a properly designed bicycle helmet should keep
acceleration of the head below 200 g for a cumulative duration of three milliseconds
and 150 g for a cumulative duration of six milliseconds. At what speed did
the authors of this standard assume a typical accident would take place?
- A distressed car is rolling backward, downhill at 3.0 m/s when its
driver finally manages to get the engine started. What velocity will the car
have 6.0 s later if it can accelerate at 3.0 m/s2?
- A baseball is pitched at 40 m/s (90 mph) in a Major League game.
The batter hits the ball on a line drive straight toward the pitcher at 50 m/s
(112 mph). Determine the magnitude of the acceleration of the ball if
it was in contact with the bat for 1/30 s.
- What zero-to-sixty time is equivalent to an average acceleration of 1 g?
algebraic
- Prove that the difference of two adjacent squares is always an odd number
(for example 9 − 4 = 5 or 16 − 9 = 7).
What relation could this possibly have to one-dimensional motion with constant
acceleration? (Galileo was probably the first person to make this connection.)
Resources
- aerospace
- amusement parks
- automotive
- cycling
- galileo
- mems accelerometer
- miscellaneous
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